| 1. | This is necessary for normal mapping to work 这是法线贴图运作时所必须的。 |
| 2. | Normal maps handle different types of lights and surfaces well 法向量贴图可以很好的处理不同类型的光照及表面类型。 |
| 3. | You need to build detailed normal maps out of high - res characters , higher end content all the way around 你需要制作高棉模型般丰富细节的法线贴图,更加高端,满足各个角度旋转视图的观察。 |
| 4. | If a source poly is perpendicular to you , or pointing away from you , it won ' t be captured on the normal map 如果源多边形和你的目光垂直相交,或是指向远离你的方向,此时是无法捕捉到法线贴图的。 |
| 5. | Normal mapping is a great way of showing more detail on a 3d model by simulating the way surface detail responds to light (法线贴图是一种显示三维模型更多细节的重要方法,它解算了模型表面因为灯光而产生的细节。 |
| 6. | Meliorate know - how better than convention to use normal map . the integrated information environment plays the major role in the process of decision - making 决策支援就使用者而言,必须包含有:预测、评估、分析及规划等功能。 |
| 7. | Which means you have to generate a normal map , this is done in several ways , you can bake it , render it or convert a height / bump map 这意味着你不得不生成一张法线贴图,有好几种方法可以做到,你可以烘培它,渲染它,或是从一张凹凸贴图转换而来。 ) |
| 8. | Another thing to take into account is that you need to see enough of each source poly so it can be given enough pixels to clearly define it on the normal map 还有一个需要考虑的是对每个源多边形你需要看的足够大,这样才能获取足够的像素在法线贴图上定义它。 ) |
| 9. | This paper uses som - pak to train three normal map of system on characteristic datas of different layer and decides the method of choosing alert threshold 摘要通过采集主机中三个不同层次的特征数据,利用som _ pak ,训练出三个表示系统正常模式的map ,并确定报警阈值的选取方法。 |
| 10. | So because shadowing is using the real geometry , and not the virtual one mimiced by the normal mapping , you get a shadow that looks like it ' s coming from 3 or 4 triangles 因此,由于阴影是通过实际的几何来生成,并没有由法线贴图虚拟出的实物,所以你就会得到一个看起来像是从3或者4个三角形那投过来的阴影。 |